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Minions are one of the best things in the game for that. better off focusing on damage modifiers such as chilling and jumping in and out of shroud.If you want to make a near unkillable Necro that can outsustain and solo almost anything then yeah. Minions are really not what you want to be running anyway. most Necro builds do not use them or at the very least barely use them in any form.įor the most part Minions are a defensive utility with some offensive capability, they can be useful to add some defence to more offensive builds but they're better off adding more offence and defence to more tanky builds, making them very hard to kill.Minion damage does not upgrade with stats so a glassy DPS Necro's minions are going to do the same damage as a Tank Necros minions are and since a lot of their defensive potential comes from their lifesteal on hits they're not all that useful in situations where enemies are bursted down really fast either. It's recommended that you use the Inarius armor set for maximum effectiveness.Minions are only one element of Necromancer.
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You'll play with a melee style here, thanks to the Grim Scythe ability. This build was created by Deadset, a professional Diablo III player.
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When things get too hectic, use Blood Rush to teleport away from the fray (at a small cost to your health).
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Summon Skeletal Mages and use Command Skeletons to provide yourself an army, augmenting your attacks with the Frailty curse. This build uses Bone Spikes and Devour to keep the essence coming in. For this build, we've chosen skills that become available at early levels and remain worthwhile as you work your way up to 70.
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